Teaching Philosophy
Scratch Introductory Tasks
Grade Level
Grade 7
Duration
2-3 Lessons
In this lesson...
A hands-on opportunity to learn the basic workings of the Scratch UI for coding. Working through these tasks is intended to familiarise the user with various aspects of coding within Scratch. There are multiple tasks which will provide insight into how Scratch coding syntax work.
Developed by:
Sue Mylde
Essential Questions
Learning Outcomes
Based on the Alberta Education ICT Program of Studies
C1 - Students will access, use and communicate information from a variety of technologies.
3.3 access and operate multimedia applications and technologies from stand-alone and online sources
3.5 analyze and synthesize information to create a product
C6 - Students will use technology to investigate and/or solve problems.
3.1 articulate clearly a plan of action to use technology to solve a problem
3.2 identify the appropriate materials and tools to use in order to accomplish a plan of action
3.3 evaluate choices and the progress in problem solving, then redefine the plan of action as appropriate
3.4 pose and test solutions to problems by using computer applications, such as computer-assisted design or simulation/modelling software
Alberta Education Student Competencies Overview
Collaboration, Communication, Curiosity, Creativity, Innovation, Problem Solving, Managing Information
Positive attitude to problems (perseverance)
Positive risk-taking
Competencies
Noteworthy
This unit plan uses learning outcomes from the Alberta Education ICT Program of Studies to guide student learning.
Assessment
Alberta Education Student Competencies Overview
Collaboration, Communication, Curiosity, Creativity, Innovation, Problem Solving, Managing Information
Positive attitude to problems (perseverance)
Positive risk-taking