Scratch Introduction

Grade Level

Grade 7

Duration

1 Lesson

In this lesson...

In this lesson, students are introduced to Scratch, the block-coding program.

Sue Mylde

Developed by:

Sue Mylde

Essential Questions

Learning Outcomes

Based on the Alberta Education ICT Program of Studies

C1 - Students will access, use and communicate information from a variety of technologies.

3.3 access and operate multimedia applications and technologies from stand-alone and online sources

3.5 analyze and synthesize information to create a product


C6 - Students will use technology to investigate and/or solve problems.

3.1 articulate clearly a plan of action to use technology to solve a problem

3.2 identify the appropriate materials and tools to use in order to accomplish a plan of action

3.3 evaluate choices and the progress in problem solving, then redefine the plan of action as appropriate

3.4 pose and test solutions to problems by using computer applications, such as computer-assisted design or simulation/modelling software

  • Alberta Education Student Competencies Overview

  • Collaboration, Communication, Curiosity, Creativity, Innovation, Problem Solving, Managing Information

  • Positive attitude to problems (perseverance)

  • Positive risk-taking

Competencies

Noteworthy

This unit plan uses learning outcomes from the Alberta Education ICT Program of Studies to guide student learning.

Assessment

  • Alberta Education Student Competencies Overview

  • Collaboration, Communication, Curiosity, Creativity, Innovation, Problem Solving, Managing Information

  • Positive attitude to problems (perseverance)

  • Positive risk-taking

Lesson